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Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby., , , , , , , , and . Trans. Comput. Sci., (2014)A Community-Built Virtual Heritage Collection., , , , and . Trans. Comput. Sci., (2016)Investigation of a Virtual Environment for Rugby Skills Training., , , , , , , and . CW, page 56-63. IEEE Computer Society, (2013)A Wide Area Multiview Static Crowd Estimation System Using UAV and 3D Training Simulator., , and . Remote. Sens., 13 (14): 2780 (2021)Community-driven Generation of 3D and Augmented Web Content for Archaeology., , , , , , , , , and 1 other author(s). GCH (Short and Project Papers), Eurographics Association, (2014)A Web Community for Digitising Cultural Heritage Assets., , , , and . TPCG, page 95-96. Eurographics Association, (2014)epSpread - Storyboarding for visual analytics., , , , , , and . IEEE VAST, page 311-312. IEEE Computer Society, (2011)Seeing Through the "Science Eyes" of the ExoMars Rover., , , and . IEEE Computer Graphics and Applications, 40 (2): 71-81 (2020)Alternative Representations of 3D-Reconstructed Heritage Data., , , , , , , , , and 1 other author(s). ACM Journal on Computing and Cultural Heritage, 9 (1): 4:1-4:18 (2016)Crowd-Sourced Digitisation of Cultural Heritage Assets., , , , , , , , and . CW, page 361-368. IEEE Computer Society, (2014)