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Infinite resolution textures., and . High Performance Graphics, page 139-150. Eurographics Association, (2016)A Unistable Polyhedron with 14 Faces.. Int. J. Comput. Geom. Appl., 24 (1): 39-60 (2014)Consistent normal interpolation., , and . ACM Trans. Graph., 29 (6): 142 (2010)Morphological antialiasing.. High Performance Graphics, page 109-116. Eurographics Association, (2009)Ray/Ribbon Intersections.. Proc. ACM Comput. Graph. Interact. Tech., 5 (3): 28:1-28:22 (2022)Guided visibility sampling., , , , , and . ACM Trans. Graph., 25 (3): 494-502 (2006)Filtering approaches for real-time anti-aliasing., , , , , , , , , and 4 other author(s). SIGGRAPH Courses, page 6:1-6:329. ACM, (2011)Phantom Ray-Hair Intersector., and . Proc. ACM Comput. Graph. Interact. Tech., 1 (2): 34:1-34:22 (2018)Efficient post-processing antialiasing on integrated GPUs., , and . SIGGRAPH ASIA Posters, page 11. ACM, (2012)Reducing Aliasing Artifacts through Resampling.. High Performance Graphics, page 77-86. Eurographics Association, (2012)