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Ant colony-based many-to-one sensory data routing in Wireless Sensor Networks.

, , , and . AICCSA, page 1005-1010. IEEE Computer Society, (2008)

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Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code., , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 22-40. Springer, (2017)Ant colony-based many-to-one sensory data routing in Wireless Sensor Networks., , , and . AICCSA, page 1005-1010. IEEE Computer Society, (2008)Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough., , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 226-231. Springer, (2016)MADE Ratio: Affective Multimodal Software for Mathematical Concepts., , and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 487-498. Springer, (2016)Empirical study of a vision-based depth-sensitive human-computer interaction system., , and . APCHI, page 101-108. ACM, (2012)