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OntoMP, An Ontology to Build the Museum of the Person.

, , , and . WorldCIST (2), volume 445 of Advances in Intelligent Systems and Computing, page 653-661. Springer, (2016)

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A Systematic Approach to Catalogue Learning Resources that Promote Computational Thinking., , and . SIIE, page 1-6. IEEE, (2024)CaVa: An Example of the Automatic Generation of Virtual Learning Spaces., , , and . WorldCIST (1), volume 745 of Advances in Intelligent Systems and Computing, page 633-643. Springer, (2018)OntoJogo: An Ontology for Game Classification., , , , and . SeGAH, page 1-8. IEEE, (2020)Value-Focused Investigation into Programming Languages Affinity., , , and . ICPEC, volume 102 of OASIcs, page 1:1-1:12. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2022)Learning Resources with Augmented Reality., , , and . ICPEC, volume 81 of OASIcs, page 15:1-15:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)The Visual Programming Environment ROBI for Educational Robotics., , , and . SLATE, volume 104 of OASIcs, page 14:1-14:15. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2022)Romaria De Nª Srª D'Agonia: Building a Digital Repository and a Virtual Museum., , and . SLATE, volume 113 of OASIcs, page 16:1-16:16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2023)OntoCnE, characterizing Learning Resources for training Computational Thinking., , and . SIIE, page 1-6. IEEE, (2023)Training Computational Thinking to Leverage Citizens of Next Generation., , and . WorldCIST (2), volume 800 of Lecture Notes in Networks and Systems, page 481-490. Springer, (2023)OntoMP, An Ontology to Build the Museum of the Person., , , and . WorldCIST (2), volume 445 of Advances in Intelligent Systems and Computing, page 653-661. Springer, (2016)