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Female game developers wanted Low pay, long hours, inflexible work environments.

, , , and . IGIC, page 243-249. IEEE, (2013)

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Understanding engagement with tangible user interfaces.. OZCHI, volume 287 of ACM International Conference Proceeding Series, page 331-334. ACM, (2008)Electronic Blocks: Tangible Programming Elements for Preschoolers., and . INTERACT, page 496-503. IOS Press, (2001)The Internet of Playful Things., , , , , , and . CHI PLAY, page 821-826. ACM, (2015)Ethnography in the kindergarten: examining children's play experiences.. CHI, page 1225-1228. ACM, (2006)Videogame reward types., , and . Gamification, page 103-106. ACM, (2013)Understanding player threat responses in FPS games., , and . IE, page 32:1-32:3. ACM, (2013)Player Choices, Game Endings and the Design of Moral Dilemmas in Games., , , and . CHI PLAY (Companion), page 627-636. ACM, (2018)Personality and player types in Fallout New Vegas., , and . Fun and Games, page 113-116. ACM, (2012)My Little Robot: User Preferences in Game Agent Customization., , , and . CHI PLAY, page 461-471. ACM, (2020)Engaging Game Characters: Informing Design with Player Perspectives., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 355-358. Springer, (2004)