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Interactive, Immersive Visualization for Indoor Environments: Use of Augmented Reality, Human-Computer Interaction and Building Simulation.

, , , , , и . IV, стр. 833-838. IEEE Computer Society, (2004)

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Behavioral Phenotyping for Predictive Model Equity and Interpretability in STEM Education., , и . AIED (2), том 12749 из Lecture Notes in Computer Science, стр. 361-366. Springer, (2021)Interactive, Immersive Visualization for Indoor Environments: Use of Augmented Reality, Human-Computer Interaction and Building Simulation., , , , , и . IV, стр. 833-838. IEEE Computer Society, (2004)Pruning digital contact networks for meso-scale epidemic surveillance using foursquare data., , , и . ASONAM, стр. 423-430. ACM, (2021)Disease Surveillance on Complex Social Networks., , , , и . PLoS Comput. Biol., (2016)Leveraging Supply Chain Integration through Planning Comprehensiveness: An Organizational Information Processing Theory Perspective., и . Decis. Sci., 46 (5): 823-861 (2015)AdaHash: hashing-based scalable, adaptive hierarchical clustering of streaming data on Mapreduce frameworks., , и . Int. J. Data Sci. Anal., 8 (3): 257-267 (2019)Acceleration of the FINE/Turbo CFD solver in a heterogeneous environment with OpenACC directives., , и . WACCPD@SC, стр. 6:1-6:8. ACM, (2015)To talk or not?: An analysis of firm-initiated social media communication's impact on firm value preservation during a massive disruption across multiple firms and industries., , и . Decis. Sci., 54 (4): 410-431 (августа 2023)Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences., , , и . ICML, том 119 из Proceedings of Machine Learning Research, стр. 1165-1177. PMLR, (2020)Cross-Domain Detection of GPT-2-Generated Technical Text., , , , и . NAACL-HLT, стр. 1213-1233. Association for Computational Linguistics, (2022)