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Pineal: Bringing Passive Objects to Life with Embedded Mobile Devices., , , , , and . CHI, page 2583-2593. ACM, (2017)Data to Physicalization: A Survey of the Physical Rendering Process., , , , , , , and . Comput. Graph. Forum, 40 (3): 569-598 (2021)Evoking Empathy: A Framework for Describing Empathy Tools., , and . TEI, page 25:1-25:15. ACM, (2021)Making despite Material Constraints with Augmented Reality-Mediated Prototyping., , and . FabLearn, page 18-25. ACM, (2020)Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications., , , , , and . Conference on Designing Interactive Systems, page 711-724. ACM, (2019)Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers., , , , and . CHI, page 1-13. ACM, (2020)A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality., , , , and . CHI, page 140. ACM, (2018)Improving Texture Discrimination in Virtual Tasks by using Stochastic Resonance., , , , and . CHI Extended Abstracts, ACM, (2019)FlavourFrame: Visualizing Tasting Experiences., , and . UIST (Adjunct Volume), page 43:1-43:3. ACM, (2023)Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships"., , , and . ASSETS, page 41:1-41:15. ACM, (2023)