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Divide to Defend: Collusive Security Games.

, , , , , and . GameSec, volume 9996 of Lecture Notes in Computer Science, page 272-293. Springer, (2016)

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Electric Elves: Applying Agent Technology to Support Human Organizations., , , , , , , and . IAAI, page 51-58. AAAI, (2001)Quality-bounded solutions for finite Bayesian Stackelberg games: scaling up., , and . AAMAS, page 997-1004. IFAAMAS, (2011)Approximation methods for infinite Bayesian Stackelberg games: modeling distributional payoff uncertainty., , and . AAMAS, page 1005-1012. IFAAMAS, (2011)SAVES: a sustainable multiagent application to conserve building energy considering occupants., , , , , , , , , and . AAMAS, page 21-28. IFAAMAS, (2012)A robust approach to addressing human adversaries in security games., , , , , and . AAMAS, page 1297-1298. IFAAMAS, (2012)Signaling in Bayesian Stackelberg Games., , , , and . AAMAS, page 150-158. ACM, (2016)An Efficient Heuristic for Security against Multiple Adversaries in Stackelberg Games., , , , and . AAAI Spring Symposium: Game Theoretic and Decision Theoretic Agents, page 38-46. AAAI, (2007)SPIDER Attack on a Network of POMDPs: Towards Quality Bounded Solutions., , , and . AAAI Spring Symposium: Game Theoretic and Decision Theoretic Agents, page 68-75. AAAI, (2007)Monitoring Teams by Overhearing: A Multi-Agent Plan-Recognition Approach, , and . J. Artif. Intell. Res. (JAIR), (2002)Towards Adjustable Autonomy for the Real World., , and . J. Artif. Intell. Res., (2002)