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Другие публикации лиц с тем же именем

Triangulating Convex Polygons Having T-Vertices., , и . J. Graphics, GPU, & Game Tools, 1 (2): 1-4 (1996)Computer-Assisted Generation of Bas-and High-Reliefs., , и . J. Graphics, GPU, & Game Tools, 2 (3): 15-28 (1997)Flash Lighting Space Sampling., , , , и . MIRAGE, том 5496 из Lecture Notes in Computer Science, стр. 217-229. Springer, (2009)Computational Fabrication of Macromolecules to Enhance Perception and Understanding of Biological Mechanisms., , , , и . STAG, стр. 103-104. Eurographics Association, (2019)The Marching Intersections algorithm for merging range images., , , , , и . Vis. Comput., 20 (2-3): 149-164 (2004)Normal Enhancement for Interactive Non-photorealistic Rendering., , и . Eurographics (Short Presentations), Eurographics Association, (2002)Towards Automatic Registration Of Range Maps., , , и . VMV, стр. 111-118. Aka GmbH, (2003)VCLab's Tools for 3D range data processing., , , , , и . VAST, стр. 13-22. Eurographics Association, (2003)Improved color acquisition and mapping on 3D models via flash-based photography., , , , и . ACM Journal on Computing and Cultural Heritage, 2 (4): 9:1-9:20 (2010)DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed., , и . Comput. Aided Des., 30 (5): 333-341 (1998)