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The influence of room structure on the perceived direction of up in immersive visual displays.

, , , and . ICAT, page 267-268. ACM, (2005)

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Vestibular Damage Assessment and Therapy Using Virtual Reality., , , , and . AVR (2), volume 12243 of Lecture Notes in Computer Science, page 156-164. Springer, (2020)Designing virtual reality exposure scenarios to treat anxiety in people with epilepsy: Phase 2 of the AnxEpiVR clinical trial., , , , , , , and . Frontiers Virtual Real., (March 2023)In virtual reality, which way is up?, , , and . ICAT, (2003)The influence of room structure on the perceived direction of up in immersive visual displays., , , and . ICAT, page 267-268. ACM, (2005)The use of visual and nonvisual cues in updating the perceived position of the world during translation., , and . Human Vision and Electronic Imaging, volume 5666 of SPIE Proceedings, page 462-472. SPIE, (2005)Vestibular cues and virtual environments., , and . VRAIS, page 133-138. IEEE Computer Society, (1998)Simulating Self-Motion I: Cues for the Perception of Motion., , , , , , , and . Virtual Real., 6 (2): 75-85 (2002)Causal Inference for Cross-Modal Action Selection: A Computational Study in a Decision Making Framework., , and . Frontiers Comput. Neurosci., (2016)Tolerance of Temporal Delay in Virtual Environments., , , , and . VR, page 247-. IEEE Computer Society, (2001)Simulating Self-Motion II: A Virtual Reality Tricycle., , , , , , , , , and 2 other author(s). Virtual Real., 6 (2): 86-95 (2002)