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VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games.

, , , , , and . VR, page 320-330. IEEE, (2024)

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Blacksburg Nostalgia: A Community History Archive., , , , , and . INTERACT, page 637-647. IOS Press, (1999)New Community Networks: Wired for Change by Douglas Schuler.. Inf. Soc., (1998)Scenario-Based Design, and . The Human Computer Interaction Handbook, chapter 48, CRC Press, Boca Raton, FL, 3 edition, (2012)The Minimal Manual., , , and . ACM SIGCHI Bull., 20 (1): 80 (1988)Fun., and . ACM SIGCHI Bull., 19 (3): 21-24 (1988)Commentary: Should humans look forward to autonomous others?. Hum. Comput. Interact., 37 (3): 251-253 (2022)The boundaries between: Parental involvement in a teen's online world., , , , , and . J. Assoc. Inf. Sci. Technol., 67 (6): 1384-1403 (2016)Fostering an informal learning community of computer technologies at school., and . Behav. Inf. Technol., 26 (1): 23-36 (2007)On an experimental evaluation of claim analysis.. Behav. Inf. Technol., 17 (4): 242-243 (1998)Coming of old age: understanding older adults' engagement and needs in coproduction activities for healthy ageing., , , and . Behav. Inf. Technol., 37 (3): 232-246 (2018)