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Towards tangibility in gameplay: building a tangible affective interface for a computer game.

, , , , , , and . ICMI, page 60-67. ACM, (2003)

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Information sharing approach to CSCW: the Grace project., , , , and . Comput. Commun., 15 (8): 502-508 (1992)Towards tangibility in gameplay: building a tangible affective interface for a computer game., , , , , , and . ICMI, page 60-67. ACM, (2003)An access control framework for multi-user collaborative environments., and . GROUP, page 140-149. ACM, (1999)Information exploration using The Pond., , , , , , and . CVE, page 72-79. ACM, (2002)SenToy: an affective sympathetic interface., , , , , , , , and . Int. J. Hum. Comput. Stud., 59 (1-2): 227-235 (2003)FantasyA and SenToy., , , , , and . CHI Extended Abstracts, page 804-805. ACM, (2003)The interactive collaborative environments laboratory., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 225-226. ACM, (2000)FantasyA - The Duel of Emotions., , , , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 62-66. Springer, (2003)Art and Print Production, 2nd edn.. Learn. Publ., 27 (1): 78-79 (2014)Access control in virtual environments., and . VRST, page 29-35. ACM, (1997)