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Making virtual reality useful: A report on immersive applications at Iowa State University.. Future Gener. Comput. Syst., 14 (3-4): 147-155 (1998)The CAVE: audio visual experience automatic virtual environment, , , , and . Commun. ACM, 35 (6): 64–72 (Jun 1, 1992)Evaluating the user experience of omnidirectional VR walking simulators., , , and . Entertain. Comput., (2020)Cyclone Uppercut, a boxing game for an immersive environment., and . Advances in Computer Entertainment Technology, page 363-364. ACM, (2005)Workspace VR: A Social and Collaborative Telework Virtual Reality Application., and . CSCW Companion, page 381-383. ACM, (2023)A System Design to Create Mixed 360 Video and 3D Content for Virtual Field Trip., , , and . ISMAR Adjunct, page 198-201. IEEE, (2022)Physical Space Performance Mapping for Lenticular Lenses in Multi-user VR Displays., , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 461-467. Springer, (2019)VR/AR Output Devices., , , , and . Virtual and Augmented Reality, (2022)Automated Testing of Virtual Reality Application Interfaces., , and . IPT/EGVE, page 107-114. Eurographics Association, (2003)Surround-screen projection-based virtual reality: the design and implementation of the CAVE., , and . SIGGRAPH, page 135-142. ACM, (1993)