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Growing Executable Code-Quality-Knowledge Organically., , , and . Softwaretechnik-Trends, 38 (2): 61-62 (2018)A Community Detection Based Approach for Exploring Patterns in Player Reviews., , , , and . IntelliSys (1), volume 1037 of Advances in Intelligent Systems and Computing, page 553-565. Springer, (2019)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., and . CIG, page 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , and . CIG, page 1-8. IEEE, (2016)Learning and Game AI., , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Cognitive Aspects of Traffic Simulations in Virtual Environments., , , , and . Simul. Notes Eur., 22 (2): 83-88 (2012)Evolutionary Hierarchical Harvest Schedule Optimization for Food Waste Prevention., , , , and . CoRR, (2021)Bounding open space risk with decoupling autoencoders in open set recognition., , , , and . Int. J. Data Sci. Anal., 14 (4): 351-373 (2022)Vertrauenswürdiges, transparentes und robustesMaschinelles Lernen., , and . Handbuch der Künstlichen Intelligenz, De Gruyter, (2020)Tiefe neuronale Netze., , , and . Handbuch der Künstlichen Intelligenz, De Gruyter, (2020)