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Exploring the hearthstone deck space., , , , , and . FDG, page 18:1-18:10. ACM, (2018)Generating beginner heuristics for simple texas hold'em., , , and . GECCO, page 181-188. ACM, (2018)Evolving maps and decks for ticket to ride., , , and . FDG, page 48:1-48:7. ACM, (2018)Evolving the Hearthstone Meta., , , , , and . CoG, page 1-8. IEEE, (2019)Level Design Patterns in 2D Games., , and . CoG, page 1-8. IEEE, (2019)Automated Playtesting of Matching Tile Games., , , and . CoG, page 1-7. IEEE, (2019)Generating heuristics for novice players., , , and . CIG, page 1-8. IEEE, (2016)Mapping hearthstone deck spaces through MAP-elites with sliding boundaries., , , , , and . GECCO, page 161-169. ACM, (2019)RioBusData: Outlier Detection in Bus Routes of Rio de Janeiro., , , , and . CoRR, (2016)Collusion Detection in Team-Based Multiplayer Games., , , , , and . AAAI Spring Symposium: MAKE, volume 3121 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)