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Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024.

, , , , , and . CHI Extended Abstracts, page 483:1-483:7. ACM, (2024)

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Design and early evaluation of the RUBI-5 sociable robots., , , , and . ICDL-EPIROB, page 1-2. IEEE, (2012)Coercing machine learning to output physically accurate results., , and . J. Comput. Phys., (2020)Prospective Passion and Social Capital within DotA 2 Players., , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 464-483 (2023)Characterizing human performance and potential for injury in air traffic control using complex event processing., and . DEBS, page 237-240. ACM, (2012)Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic., , , and . Comput. Hum. Behav., (2022)ENIGMA: Eccentric, Non-spinning, Inspiral Gaussian-process Merger Approximant for the characterization of eccentric binary black hole mergers., , , , , , , , , and 3 other author(s). CoRR, (2017)Need satisfaction, passion, empathy and helping behaviour in videogame play., , , and . Comput. Hum. Behav., (2021)Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences., , , , and . Int. J. Hum. Comput. Stud., (2020)Software-based Automatic Differentiation is Flawed., , , and . CoRR, (2023)Addressing discontinuous root-finding for subsequent differentiability in machine learning, inverse problems, and control., and . J. Comput. Phys., (January 2024)