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Gaze-Enhanced Student Modeling for Game-based Learning., , , and . UMAP, page 63-72. ACM, (2018)Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models., , , , , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 165-176. Springer, (2020)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Multimodal Predictive Student Modeling with Multi-Task Transfer Learning., , , , and . LAK, page 333-344. ACM, (2023)Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation., , , , , , and . EDM, International Educational Data Mining Society, (2021)Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection., , , , , and . Int. J. Artif. Intell. Educ., 31 (1): 1-23 (2021)Affective Dynamics and Cognition During Game-Based Learning., , , , , and . IEEE Trans. Affect. Comput., 13 (4): 1705-1717 (2022)Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science., , , , , , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 355-360. Springer, (2021)Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits., , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 151-155. Springer, (2021)Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming., , , , , , and . SIGCSE, page 825-831. ACM, (2020)