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Edge Snapping-Based Depth Enhancement for Dynamic Occlusion Handling in Augmented Reality.

, , , and . ISMAR, page 54-62. IEEE Computer Society, (2016)

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Dense Visual SLAM with Probabilistic Surfel Map., , and . IEEE Trans. Vis. Comput. Graph., 23 (11): 2389-2398 (2017)Adaptability of Ultrasonic Lamb Wave Touchscreen to the Variations in Touch Force and Touch Area., , , and . Sensors, 21 (5): 1736 (2021)Hybrid RSS-DOA Fingerprint Indoor Localization Algorithm with Circular Reference Points Layout., , , , and . PIMRC, page 862-866. IEEE, (2022)Distributed Energy Resource Overvoltage During Un-Intentional Islanding., , , , , and . IAS, page 1-6. IEEE, (2019)Controlling the Amount of Verbatim Copying in Abstractive Summarization., , , , and . AAAI, page 8902-8909. AAAI Press, (2020)PanoDepth: A Two-Stage Approach for Monocular Omnidirectional Depth Estimation., , , and . 3DV, page 648-658. IEEE, (2021)Color-wise Attention Network for Low-light Image Enhancement., , , , and . CVPR Workshops, page 2130-2139. Computer Vision Foundation / IEEE, (2020)Symmetry and Uncertainty-Aware Object SLAM for 6DoF Object Pose Estimation., , , , , , , and . CVPR, page 14881-14890. IEEE, (2022)OmniFusion: 360 Monocular Depth Estimation via Geometry-Aware Fusion., , , , , and . CVPR, page 2791-2800. IEEE, (2022)On Exploiting Per-Pixel Motion Conflicts to Extract Secondary Motions., , , and . ISMAR, page 46-56. IEEE, (2018)