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A Loudspeaker-Based Projection Technique for Spatial Music Applications Using Virtual Microphone Control.

, , and . Comput. Music. J., 32 (3): 55-71 (2008)

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From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies., , , , and . Digit. Creativity, 31 (3): 200-212 (2020)A Loudspeaker-Based Projection Technique for Spatial Music Applications Using Virtual Microphone Control., , and . Comput. Music. J., 32 (3): 55-71 (2008)Binaural signal processing., and . DSP, page 1-11. IEEE, (2011)Category Creation Between Digital and Analog Sensemaking Tools in a Cognitive Immersive Environment., , , and . HCI (4), volume 13305 of Lecture Notes in Computer Science, page 451-460. Springer, (2022)The Vibrobyte: A Haptic Interface for Co-Located Performance., , , , and . NIME, page 41-42. nime.org, (2009)On the Development of a System for Gesture Control of Spatialization., , , , , and . ICMC, Michigan Publishing, (2006)Effects of Spectral Manipulation on Nonindividualized Head-Related Transfer Functions (HRTFs)., , , , and . Hum. Factors, 53 (3): 271-283 (2011)Long-term deep learning-facilitated environmental acoustic monitoring in the Capital Region of New York State., and . Ecol. Informatics, (2021)Thematic Units Comparisons Between Analog and Digital Brainstorming., , , , and . HCI (4), volume 12765 of Lecture Notes in Computer Science, page 257-267. Springer, (2021)Creativity and conducting: handle in the CAIRA project., , , , , , , , , and . Creativity & Cognition, page 319-320. ACM, (2011)