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"You, Move There!": Investigating the Impact of Feedback on Voice Control in Virtual Environments., , , , , и . CUI, стр. 14:1-14:9. ACM, (2021)Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations., , и . CIU, стр. 25:1-25:3. ACM, (2020)Bridging Social Distance During Social Distancing: Exploring Social Talk and Remote Collegiality in Video Conferencing., , , , , , , , и . CoRR, (2021)Comparing Command Construction in Native and Non-Native Speaker IPA Interaction through Conversation Analysis., , , , , , , , и . CUI, стр. 10:1-10:12. ACM, (2022)Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing., , , , , , , , и . Hum. Comput. Interact., 37 (5): 404-432 (2022)The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners., , , , , , , , , и . CoRR, (2023)"Hey Gūguru": Exploring Non-English Linguistic Barriers for WakeWord Use., , , и . IUI Workshops, том 2903 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)See What I'm Saying? Comparing Intelligent Personal Assistant Use for Native and Non-Native Language Speakers., , , , , , , и . MobileHCI, стр. 34:1-34:9. ACM, (2020)Audience design and egocentrism in reference production during human-computer dialogue., , , , , , , , , и 1 other автор(ы). Int. J. Hum. Comput. Stud., (августа 2023)Towards an Interaction Design Framework for Conversation Roles in VR.. MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)