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A Game-Based Learning Platform for Vocational Education and Training.

, , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 189-200. Springer, (2017)

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A Game-Based Learning Platform for Vocational Education and Training., , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 189-200. Springer, (2017)An Efficient Simulator for Reactive Web Caching., and . KES IIMSS, volume 226 of Studies in Computational Intelligence, page 65-75. Springer, (2009)An integrated self-evaluated framework for embedding Web 2.0 technologies in the educational process., , , and . EDUCON, page 1-7. IEEE, (2012)Factors affecting peer assessment of student presentations., , and . EDUCON, page 900-905. IEEE, (2017)Pirus: A Web-based File Hosting Service with Object Oriented Logic in Cloud Computing., , , , and . CoRR, (2014)Pirus: A file storage service in cloud computing for educational use., , , , , and . EDUCON, page 416-421. IEEE, (2014)An efficient approximate algorithm for delay-cost-constrained QoS routing., , , and . ICCCN, page 395-400. IEEE, (2001)Bridging theory and practice in e-government: A set of guidelines for architectural design., and . Gov. Inf. Q., 27 (1): 70-81 (2010)Vocational Education and Training Apprenticeship: Using Teaching and Learning Analytics in a Learning Management System for improved Collaboration, Individual Empowerment and Development of Apprentices., , , and . EDUCON, page 1775-1782. IEEE, (2020)Demand and service matching at heavy loads: a dynamic bandwidth control mechanism for DQDB MANs., and . IEEE Trans. Commun., 44 (11): 1485-1495 (1996)