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Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization., , , , , , , and . CHI, page 517:1-517:11. ACM, (2021)Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters., , , and . VRST, page 40:1-40:11. ACM, (2021)Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation., , and . CHI, page 431. ACM, (2019)VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency., , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 195-211. Springer, (2021)Look Over Here! Comparing Interaction Methods for User-Assisted Remote Scene Reconstruction., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 229:1-229:8. ACM, (2024)Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement., , and . MuC, page 412-417. ACM, (2021)Understanding Drone Landing on the Human Body., , , and . MobileHCI, page 23:1-23:13. ACM, (2021)Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training., , , , , , and . Multimodal Technol. Interact., 8 (3): 18 (2024)Opportunities for Novel Interactions with Virtual Realities.. University of Duisburg-Essen, Germany, (2023)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality., , , and . AHs, page 254-266. ACM, (2022)