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Non-visual identification, localization, and selection of entities of interest in a 3D environment.

, , , and . J. Multimodal User Interfaces, 8 (3): 243-256 (2014)

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Reaction Time to Vibrotactile Messages on Different Types of Soil., and . VISIGRAPP (2: HUCAPP), page 155-161. SciTePress, (2018)Impact of Auditory Distractions on Haptic Messages Presented Under the Foot., and . VISIGRAPP (2: HUCAPP), page 55-63. SciTePress, (2018)Use of tactons to communicate a risk level through an enactive shoe., , and . J. Multimodal User Interfaces, 12 (1): 41-53 (2018)An efficient home-based risk of falling assessment test based on Smartphone and instrumented insole., , , and . MeMeA, page 416-421. IEEE, (2015)Towards a Real-time Error Detection within a Smart Home by Using Activity Recognition with a Shoe-mounted Accelerometer., , , , and . ANT/SEIT, volume 19 of Procedia Computer Science, page 516-523. Elsevier, (2013)Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 102-111. Springer, (2020)Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment., and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 35-44. Springer, (2017)Effect of Ecological Gestures on the Immersion of the Player in a Serious Game., , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 21-33. Springer, (2014)Risk of Falling Assessment on Different Types of Ground Using the Instrumented TUG., , , and . SMC, page 2372-2377. IEEE, (2015)Use of virtual reality technologies as an Action-Cue Exposure Therapy for truck drivers suffering from Post-Traumatic Stress Disorder., , , and . Entertain. Comput., (2018)