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Educational Escape Games for Mixed Reality.

, , , and . EC-TEL, volume 12315 of Lecture Notes in Computer Science, page 437-442. Springer, (2020)

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An Augmented Reality Framework for Gamified Learning., , , and . ICWL, volume 11007 of Lecture Notes in Computer Science, page 67-76. Springer, (2018)Mixed Reality Agents as Language Learning Tutors., and . ITS, volume 13891 of Lecture Notes in Computer Science, page 565-575. Springer, (2023)A Mixed Reality Teaching Course for Formal Higher Education., and . iLRN, page 1-5. IEEE, (2022)A Modularity Approach in Design Science Research for Mixed Reality Learning Artifacts.. ICALT, page 252-254. IEEE, (2023)3D Skill Trees in Mixed Reality for Creating and Visualizing Learning Plans., and . ICALT, page 309-313. IEEE, (2022)Augmented Reality Lernkontexte - Eine Europäische Perspektive(Augmented Reality Learning Contexts - An European Perspective)., , and . DeLFI Workshops, volume 2250 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Mixed Reality Agents for Automated Mentoring Processes., , , , and . XR (2), volume 13446 of Lecture Notes in Computer Science, page 3-16. Springer, (2022)A Systematic Literature Review of Mixed Reality Learning Approaches.. XR (2), volume 14219 of Lecture Notes in Computer Science, page 15-34. Springer, (2023)Privacy and Security in Mixed Reality Learning Environments by Input and User/Bot Interaction Protection., , , and . APIT, page 63-71. ACM, (2022)Comparing Authoring Workflows and Learning Paths in Web & Mixed Reality Environments., and . ICALT, page 319-321. IEEE, (2020)