From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Towards a framework for geospatial tangible user interfaces in collaborative urban planning., , , , и . J. Geogr. Syst., 20 (2): 185-206 (2018)Decentralized scale-free network construction and load balancing in Massive Multiuser Virtual Environments., и . CollaborateCom, стр. 1-10. ICST / IEEE, (2010)Assessment of Collaborative Problem Solving Using Linear Equations on a Tangible Tabletop., , , и . CAA, том 439 из Communications in Computer and Information Science, стр. 59-66. Springer, (2014)Gaming and Cognitive Profiles for Recommendations in Museums., , , , , и . SMAP, стр. 67-72. IEEE, (2013)Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment., , , , , и . Int. J. Virtual Communities Soc. Netw., 7 (2): 1-30 (2015)Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach., , , , , , и . Intelligent Environments (Workshops), том 17 из Ambient Intelligence and Smart Environments, стр. 507-518. IOS Press, (2013)Automatically Generated Metrics for Multilingual Inline Choice Questions on Reading Comprehension., , , , , и . CAA, том 571 из Communications in Computer and Information Science, стр. 80-95. Springer, (2015)Tangible-Based Assessment of Collaborative Problem Solving., , и . CAA, том 439 из Communications in Computer and Information Science, стр. 162-165. Springer, (2014)COPSE: Rapidly Instantiating Problem Solving Activities based on Tangible Tabletop Interfaces., , , , и . Proc. ACM Hum. Comput. Interact., 1 (EICS): 6:1-6:16 (2017)TULIP: a widget-based software framework for tangible tabletop interfaces., , и . EICS, стр. 216-221. ACM, (2015)