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CG crowds: the emergence of the digital extra., , , , and . SIGGRAPH Abstracts and Applications, page 122-123. ACM, (1999)The digital production pipeline., , , , and . SIGGRAPH Courses, page 5:1. ACM, (2013)Higher layer coding of non-speech like signals using factorial pulse codebook., , and . INTERSPEECH, page 671-674. ISCA, (2008)A procedural modeling workflow for Över the Hedge" foliage., , , , and . SIGGRAPH Sketches, page 49. ACM, (2006)The PDI crowd system for ANTZ., , and . SIGGRAPH Abstracts and Applications, page 313. ACM, (1998)Painting and rendering textures on unparameterized models., , , and . ACM Trans. Graph., 21 (3): 763-768 (2002)Easy Inverse Kinematics using Genetic Programming. Genetic Programming 1996: Proceedings of the First Annual Conference, page 422. Stanford University, CA, USA, MIT Press, (28--31 July 1996)Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids., , , and . IEEE Visualization, page 57-64. IEEE Computer Society and ACM, (1996)Thermophysical Phenomena in Metal Additive Manufacturing by Selective Laser Melting: Fundamentals, Modeling, Simulation and Experimentation., , , , and . CoRR, (2017)Synchronizing DEVS/SOA simulator with ping monitoring application., and . SpringSim, page 139. SCS/ACM, (2010)