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DreamRooms: Prototyping Rooms in Collaboration with a Generative Process., , , and . Graphics Interface, page 19:1-19:9. Canadian Human-Computer Communications Society / ACM, (2019)Gaze as an Indicator of Input Recognition Errors., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (ETRA): 142:1-142:18 (2022)XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference., , , , , and . ISMAR, page 1006-1015. IEEE, (2023)Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops., , , , and . UIST, page 287-298. ACM, (2018)InterTwine: creating interapplication information scent to support coordinated use of software., , , and . UIST, page 429-438. ACM, (2014)"Then click ok!": extracting references to interface elements in online documentation., , , and . CHI, page 35-38. ACM, (2012)Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality., , , , and . UIST, page 38:1-38:19. ACM, (2022)TaggedComments: promoting and integrating user comments in online application tutorials., , , , and . CHI, page 4037-4046. ACM, (2014)FrameKit: A Tool for Authoring Adaptive UIs Using Keyframes., , , , and . IUI, page 660-674. ACM, (2024)ElectroTutor: Test-Driven Physical Computing Tutorials., , , and . UIST, page 435-446. ACM, (2018)