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Accelerating Occlusion Rendering on a GPU via Ray Classification., , and . Int. J. Creative Interfaces Comput. Graph., 6 (2): 1-17 (2015)Beyond the Screen: Reshaping the Workplace with Virtual and Augmented Reality., , and . CoRR, (2023)A comparative study of interaction metaphors for large-scale displays., , and . CHI Extended Abstracts, page 4135-4140. ACM, (2009)Remote Proxemics., , , , , and . Collaboration Meets Interactive Spaces, Springer, (2016)iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation., , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 66-77. Elsevier, (2012)Serious Games in Formal Medical Education: An Experimental Study., , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2013)Using Serious Games for Cognitive Disabilities., , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 34-47. Springer, (2014)3D Flashback: An Informative Application for Dance., , and . ERCIM News, (2017)Virtual Worlds - A Virtual Environment Architecture., and . Computer Graphics International, page 287-. IEEE Computer Society, (1998)Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration., , , and . Entertain. Comput., 5 (4): 335-345 (2014)