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A Pragmatic and Musically Pleasing Production System for Sonic Events.

, , and . IV, page 630-635. IEEE Computer Society, (2006)

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Teaching Risk with Virtual Worlds - Experience and Lessons Learnd in Second Life and Other Virtual Worlds.. CSEDU, page 331-338. SciTePress, (2013)Investing in Ephemeral Virtual Worlds - An Educational Perspective., and . CSEDU (3), page 118-123. SciTePress, (2014)Preparing computing students for culturally diverse e-mediated IT projects., , , and . Interact. Technol. Smart Educ., 3 (3): 185-195 (2006)Democracy, culture and information security: a case study in Zanzibar., and . Inf. Manag. Comput. Secur., 21 (3): 191-201 (2013)Strategies and Challenges to Facilitate Situated Learning in Virtual Worlds Post-Second Life., , , , and . Comput. Entertain., 15 (1): 3:1-3:9 (2017)Towards a model for replicating aesthetic literary appreciation., , and . SWIM@SIGMOD Conference, page 8:1-8:4. ACM, (2013)Nontrivial Galois module structure of cyclotomic fields., and . Math. Comput., 72 (242): 891-899 (2003)Enriching the Object-Oriented Paradigm via Shadows in the Context of Mathematics., , , , and . J. Object Technol., 5 (6): 107-126 (2006)Deep Learning for Biometric Face Recognition: Experimental Study on Benchmark Data Sets., , , , , , and . Deep Biometrics, Springer International Publishing, (2020)Immersion in Virtual Worlds - But not Second Life!, , , and . CW, page 107-113. IEEE Computer Society, (2012)