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From CAVE2TM to Mobile: Adaptation of Hearts and Minds Virtual Reality Project Interaction.

, , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 400-411. Springer, (2016)

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Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology., and . SIGGRAPH Educator's Forum, page 10:1-10:2. ACM, (2022)Virtual Reality Environment Assisting Post Stroke Hand Rehabilitation: Case Report., , , and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 458-464. IOS Press, (2013)Interactive animation as an educational tool in "Winter Dreams".. SIGGRAPH Abstracts and Applications, page 111-112. ACM, (2002)Hearts and minds: The interrogations project., , , and . VR, page 377. IEEE Computer Society, (2015)Development of an Integrated Actuated Hand Orthosis and Virtual Reality System for Home-Based Rehabilitation., , , , and . EMBC, page 1689-1692. IEEE, (2018)Real-time diagnostic data in multi-user virtual reality post-stroke therapy., , , , , and . SIGGRAPH ASIA VR Showcase, page 8:1-8:2. ACM, (2016)Passing "Place for Games"., and . SIGGRAPH Art Gallery, page 33:1. ACM, (2009)Virtual reality environment assisting recovery from stroke., , , , and . SIGGRAPH ASIA Sketches, page 39:1. ACM, (2009)Development of rutopia 2 VR artwork using new ygdrasil features., and . GRAPP (AS/IE), page 225-228. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Cryptography and mathematics: educational game "Treasure Hunt"., , , and . SIGGRAPH Research Posters, page 40. ACM, (2006)