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TEAM Applications for Collaborative Road Mobility., , , , , , , , , and 2 other author(s). IEEE Trans. Ind. Informatics, 15 (2): 1105-1119 (2019)Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games., , , and . CoG, page 1-8. IEEE, (2021)A Smart Mobility Serious Game Concept and Business Development Study., , , , , , , , , and 1 other author(s). GALA, volume 9599 of Lecture Notes in Computer Science, page 385-392. Springer, (2015)ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment., and . CHI PLAY, page 121-133. ACM, (2019)A Gamified Flexible Transportation Service for On-Demand Public Transport., , , , , , , , , and . IEEE Trans. Intell. Transp. Syst., 19 (3): 921-933 (2018)Applying Rapid Crowdsourced Playtesting to a Human Computation Game., , and . FDG, page 50:1-50:7. ACM, (2021)The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network., , , , , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 375-384. Springer, (2015)Deployment of serious gaming approach for safe and sustainable mobility., , , , , , and . Intelligent Vehicles Symposium, page 1222-1227. IEEE, (2017)Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario., , , , , and . ApplePies, volume 409 of Lecture Notes in Electrical Engineering, page 205-218. Springer, (2015)The design and implementation of serious games for driving and mobility.. University of Genoa, Italy, (2018)