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VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction.

, , , , and . ASSETS, page 273-274. ACM, (2016)

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Experiencing the ball's POV for ballistic sports., , , and . AH, page 128-133. ACM, (2013)EdgeSonic: image feature sonification for the visually impaired., , , , and . AH, page 11. ACM, (2011)Recovering the Basic Structure of Human Activities from Noisy Video-Based Symbol Strings., , and . IJPRAI, 22 (8): 1621-1646 (2008)Rotational Rectification Network for Robust Pedestrian Detection., , , and . CoRR, (2017)A scalable approach for understanding the visual structures of hand grasps., , and . ICRA, page 1360-1366. IEEE, (2015)NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale Environment., , , , , and . ASSETS, page 270-279. ACM, (2017)Coupling eye-motion and ego-motion features for first-person activity recognition., , , and . CVPR Workshops, page 1-7. IEEE Computer Society, (2012)Achieving Practical and Accurate Indoor Navigation for People with Visual Impairments., , , , , , and . W4A, page 31:1-31:10. ACM, (2017)3-D interaction with a large wall display using transparent markers., , , and . AVI, page 97-100. ACM Press, (2010)Ego-motion analysis using average image data intensity., , and . AH, page 9. ACM, (2011)