Author of the publication

Endovascular Seldinger Needle Placement: A Simulator for Examining Haptic Skills.

, , , , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 384-386. IOS Press, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Haptic Simulator to Increase Laparoscopic Force Application Sensitivity., , , , , , and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 273-275. IOS Press, (2013)Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2412-2422 (2023)Effects of immersion on spatial updating in virtual panoramas., , , , , , , and . SAP, page 129. ACM, (2012)Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments., , , and . 3DUI, page 237-238. IEEE Computer Society, (2016)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality., , , , , , , and . VR, page 308-317. IEEE, (2023)Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments., , , , , , and . VR, page 519-528. IEEE, (2020)Endovascular Seldinger Needle Placement: A Simulator for Examining Haptic Skills., , , , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 384-386. IOS Press, (2014)Perception of Robot Passability With Direct Line of Sight and Teleoperation., , , and . Hum. Factors, 51 (4): 557-570 (2009)Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments., , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2721-2731 (2023)Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4198-4210 (2022)