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Другие публикации лиц с тем же именем

Landspotting - Games for improving global land cover., , , и . FDG, стр. 117-125. Society for the Advancement of the Science of Digital Games, (2013)Assessing quality of volunteer crowdsourcing contributions: lessons from the Cropland Capture game., , , , и . Int. J. Digit. Earth, 9 (4): 410-426 (2016)Cropland Capture - A Game for Improving Global Cropland Maps., , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Limitations of Majority Agreement in Crowdsourced Image Interpretation., , , и . Trans. GIS, 21 (2): 207-223 (2017)Crowdsourcing In-Situ Data Collection Using Gamification., , , , , , и . IGARSS, стр. 254-257. IEEE, (2021)Machine Learning-Based Exploitation of Crowdsourced GNSS Data for Atmospheric Studies., , , , , , , , , и 2 other автор(ы). IGARSS, стр. 1170-1173. IEEE, (2023)Collecting volunteered geographic information from the Global Navigation Satellite System (GNSS): experiences from the CAMALIOT project., , , , , , , , , и 3 other автор(ы). Int. J. Digit. Earth, 16 (1): 2818-2841 (декабря 2023)Local Knowledge and Professional Background Have a Minimal Impact on Volunteer Citizen Science Performance in a Land-Cover Classification Task., , , и . Remote Sensing, 8 (9): 774 (2016)Crowdsourcing In-Situ Data on Land Cover and Land Use Using Gamification and Mobile Technology., , , , , , , , , и 1 other автор(ы). Remote. Sens., 8 (11): 905 (2016)Engaging Citizens in Environmental Monitoring via Gaming., , , , , , , , , и 1 other автор(ы). Int. J. Spatial Data Infrastructures Res., (2018)