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Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments.

, , , and . VR, page 215-216. IEEE Computer Society, (2011)

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What are virtual environments?. IEEE Computer Graphics and Applications, 14 (1): 17-22 (1994)In Search of Equivalence Classes in Subjective Scales of Reality., , , , and . HCI (2), page 873-876. Elsevier, (1997)0-444-82183-X.Remembrance of scanpaths past: experiments with Larry Stark.. Human Vision and Electronic Imaging, volume 6057 of SPIE Proceedings, page 605709. SPIE, (2006)Calibration and depth matching accuracy with a table-mounted augmented reality haploscope., , and . SAP, page 127. ACM, (2014)Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity., , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 39-47. ACM, (2004)Depth judgment measures and occluders in near-field augmented reality., , , , and . APGV, page 127. ACM, (2009)Matching and Reaching Depth Judgments with Real and Augmented Reality Targets., , and . IEEE Trans. Vis. Comput. Graph., 21 (11): 1289-1298 (2015)Objective and subjective assessment of stereoscopically separated labels in augmented reality., , and . Comput. Graph., 33 (1): 23-33 (2009)Rotation and direction judgment from visual images head-slaved in two and three degrees-of-freedom., and . IEEE Trans. Syst. Man Cybern. Part A, 30 (2): 165-173 (2000)A Simple Video-Based Technique for Measuring Latency in Virtual Reality or Teleoperation., and . IEEE Trans. Vis. Comput. Graph., 27 (9): 3611-3625 (2021)