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A taxonomy of learner-player's emotions in serious games., and . Int. J. Serious Games, 10 (4): 17-32 (November 2023)Group Formation in Mobile Computer Supported Collaborative Learning Contexts: A Systematic Literature Review., , , and . J. Educ. Technol. Soc., 19 (2): 258-273 (2016)Multi-Agent Simulation Collision Avoidance of Complex System: Application to Evacuation Crowd Behavior., , and . Int. J. Ambient Comput. Intell., 9 (1): 43-59 (2018)An agent-based simulation tool for participatory training environment: Application to rodent control campaign., , , and . ICSENT, page 13:1-13:7. ACM, (2018)Forming Suitable Groups in MCSCL Environments., , , and . Int. J. Inf. Commun. Technol. Educ., 17 (1): 42-56 (2021)An empirical investigation into student's mathematical word-based problem-solving process: A computerized approach., , , , and . J. Comput. Assist. Learn., 34 (6): 928-938 (2018)Distributed Log Garbage Collector-Based Real Time Collaborative Editor for Mobile and P2P Environments., , and . NOTERE, page 1-8. IEEE, (2011)Fuzzy controller and emotional model for evacuation of virtual crowd behaviors., and . Intell. Decis. Technol., 14 (2): 199-214 (2020)Psychological named entity recognition from psychological Arabic texts., and . Int. J. Metadata Semant. Ontologies, 12 (2/3): 82-89 (2017)A bio-inspired algorithm for enhancing DNA cryptography., and . Int. J. Inf. Comput. Secur., 21 (3/4): 436-456 (2023)