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Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming.

, , , , and . CHI PLAY, page 163-173. ACM, (2015)

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Dorsal haptic display: a shape-changing car seat for sensory augmentation of rear obstacles., , , , , , and . AutomotiveUI, page 305-312. ACM, (2015)Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding., , , , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 199-210. Springer, (2016)Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming., , , , and . CHI PLAY, page 163-173. ACM, (2015)Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration., , , , , , , and . AutomotiveUI (adjunct), page 9:1-9:6. ACM, (2014)LCTNav: a method for investigating collaborative navigation., , , , , , and . AutomotiveUI (adjunct), page 124-129. ACM, (2015)Four Eyes See More Than Two: Shared Gaze in the Car., , , , , , and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 331-348. Springer, (2015)A leap for touch: proximity sensitive touch targets in cars., , , , and . AutomotiveUI, page 39-46. ACM, (2015)Light my way: visualizing shared gaze in the car., , , , and . AutomotiveUI, page 196-203. ACM, (2015)