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Computationally modeling human emotion., and . Commun. ACM, 57 (12): 56-67 (2014)On Being a Teammate: Experiences Acquired in the design of RoboCup Teams., , , , , and . Agents, page 221-227. ACM, (1999)A model of gaze for the purpose of emotional expression in virtual embodied agents., and . AAMAS (1), page 199-206. IFAAMAS, (2008)Role allocation and reallocation in multiagent teams: towards a practical analysis., , and . AAMAS, page 552-559. ACM, (2003)Empirical evaluation of computational fear contagion models in crowd dispersions., , , and . Auton. Agents Multi Agent Syst., 27 (2): 200-217 (2013)Lessons From Emotion Psychology For The Design Of Lifelike Characters., and . Appl. Artif. Intell., 19 (3-4): 215-233 (2005)BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context., , , , , , , , and . Int. J. Artif. Intell. Educ., 19 (3): 289-308 (2009)Gesture generation with low-dimensional embeddings., and . AAMAS, page 781-788. IFAAMAS/ACM, (2014)Interactive Pedagogical Drama: Carmen's Bright IDEAS Assessed.. IVA, volume 2792 of Lecture Notes in Computer Science, page 1-4. Springer, (2003)Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents., , , , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 117-130. Springer, (2008)