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Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games, , and . Entertainment Computing, (August 2022)Establishing a semantic differential on product prototype aesthetics: a research approach., , and . MMI Interakt., (2009)Trends and Developments from the VR2007 Conference.. MMI Interakt., (2007)IUUI - Intuitive Use of User Interfaces., , , , , , and . UP, page 130-133. Fraunhofer Verlag, (2006)Usability of Hybrid, Physical and Virtual Objects for Basic Manipulation Tasks in Virtual Environments., , , and . 3DUI, page 23. IEEE Computer Society, (2007)Evaluation of Optimization Strategies for Synchronization of Fine Motor Movements in Distributed Real-Time Systems, , and . ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos, page 11--12. The Eurographics Association, (2021)Constraint-based bare-hand immersive 3D modelling., , , and . i-com, 22 (2): 125-142 (August 2023)Oversketching and associated audio-based feedback channels for a virtual sketching application., , and . CogInfoCom, page 509-514. IEEE, (2013)Berührungslose 3D-Interaktion für das Modellieren und Skizzieren., and . MuC (Workshopband), page 537-540. Oldenbourg Verlag, (2012)Exploring Design Criteria for Intuitive Use., , , , , , , and . MuC (Workshopband), page 73-75. Logos Verlag, (2009)