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Navigation in virtual and real environment using brain computer interface: a progress report.

, , , and . Virtual Real. Intell. Hardw., 4 (2): 89-114 (2022)

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A Novel Neurofeedback Attentional Enhancement Approach Based on Virtual Reality., , , , and . EMBC, page 5140-5143. IEEE, (2022)Towards 3D human pose construction using wifi., , , , , , , , , and . MobiCom, page 23:1-23:14. ACM, (2020)M4esh: mmWave-Based 3D Human Mesh Construction for Multiple Subjects., , , , , , and . SenSys, page 391-406. ACM, (2022)Towards Generalized mmWave-based Human Pose Estimation through Signal Augmentation., , , , , , and . MobiCom, page 88:1-88:15. ACM, (2023)AccoMontage2: A Complete Harmonization and Accompaniment Arrangement System., , , and . ISMIR, page 248-255. (2022)A Paradigm to Enhance Motor Imagery through Immersive Virtual Reality with Visuo-Tactile Stimulus., , , and . SMC, page 703-708. IEEE, (2021)A Novel Multispectral Line Segment Matching Method Based on Phase Congruency and Multiple Local Homographies., , , and . Remote. Sens., 14 (16): 3857 (2022)Through-the-Body Localization of Implanted Biochip in Wearable Nano-Biosensing Networks., , and . MILCOM, page 278-283. IEEE, (2018)Underwater Motion and Activity Recognition using Acoustic Wireless Networks., , and . ICC, page 1-7. IEEE, (2020)Evaluating 3D Visual Fatigue Induced by VR Headset Using EEG and Self-attention CNN., , and . VR Workshops, page 784-785. IEEE, (2022)