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Fusion4D: 4D Unencumbered Direct Manipulation and Visualization.

, , , , and . SVR, page 134-141. IEEE Computer Society, (2013)

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Robot Arena: An augmented reality platform for game development., , and . Computers in Entertainment, 7 (1): 11:1-11:26 (2009)Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience., , and . SIGGRAPH Educators Program, page 12. ACM, (2006)The Influences of Culture on User Experience., and . HCI (11), volume 9741 of Lecture Notes in Computer Science, page 43-52. Springer, (2016)Facial Emotion Recognition in UX Evaluation: A Systematic Review., , and . HCI (1), volume 12762 of Lecture Notes in Computer Science, page 521-534. Springer, (2021)Fusion4D: 4D Unencumbered Direct Manipulation and Visualization., , , , and . SVR, page 134-141. IEEE Computer Society, (2013)Proprioception and audio feedback as a means of accessible 3D interaction for the visually impaired., and . IHC, page 40:1-40:10. ACM, (2019)Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine., , , , and . Computers in Entertainment, 7 (1): 12:1-12:19 (2009)3D Interaction Accessible to Visually Impaired Users: A Systematic Review., and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 251-260. Springer, (2016)Autonomous Identification of Virtual 3D Objects by Visually Impaired Users with Proprioception and Audio Feedback., and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 241-250. Springer, (2016)A Practical Evaluation of the Influence of Input Devices on Playability., and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 385-395. Springer, (2016)