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Videoconference and Embodied VR: Communication Patterns Across Task and Medium.

, , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 453:1-453:29 (2021)

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Predictive Feedback for Interactive Control of Physics-based Characters., , and . Comput. Graph. Forum, 24 (3): 257-265 (2005)Storytelling Agents with Personality and Adaptivity., , , and . CoRR, (2017)What do we express without knowing?: Emotion in Gesture., and . AAMAS, page 702-710. International Foundation for Autonomous Agents and Multiagent Systems, (2019)Interactive Quadruped Animation., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 208-219. Springer, (2012)A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 254-265. Springer, (2012)Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents., , , and . IVA, volume 6356 of Lecture Notes in Computer Science, page 222-235. Springer, (2010)The Influence of Prosody on the Requirements for Gesture-Text Alignment., and . IVA, volume 8108 of Lecture Notes in Computer Science, page 180-188. Springer, (2013)The Impact of Avatar Tracking Errors on User Experience in VR., and . VR, page 756-766. IEEE, (2019)Assessing the Impact of Hand Motion on Virtual Character Personality., , , and . ACM Trans. Appl. Percept., 13 (2): 9:1-9:23 (2016)Aesthetic edits for character animation., and . Symposium on Computer Animation, page 239-244. The Eurographics Association, (2003)