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Co-creating an Online TimeBank for Inclusive Research.

, , , , , , , and . ICCHP (1), volume 9758 of Lecture Notes in Computer Science, page 81-88. Springer, (2016)

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Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children., , , and . Int. J. Child Comput. Interact., (2019)Improving Social and Communication Skills of Adult Arabs with ASD through the Use of Social Media Technologies., , and . ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 478-485. Springer, (2014)Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia., , and . HCI (9), volume 9739 of Lecture Notes in Computer Science, page 224-236. Springer, (2016)Visualizing Parallel Dynamic Programming using the Thread Safe Graphics Library., and . EduHPC@SC, page 24-31. IEEE, (2021)Interpretable Hierarchical Bayesian Modeling of Cell-Type Distributions in COVID-19 Disease., , , and . CISS, page 7-12. IEEE, (2022)The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders., , , , , , and . Comput. Animat. Virtual Worlds, 14 (5): 233-241 (2003)Sources and methods for cryptologic history: NSA.gov - a tour through its history and resources.. Cryptologia, 44 (4): 371-382 (2020)Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study., and . J. Comput. Assist. Learn., 34 (3): 293-305 (2018)Teaching social competence: in search of design patterns., , , , , and . IDC, page 270-273. ACM, (2010)Co-creating an Online TimeBank for Inclusive Research., , , , , , , and . ICCHP (1), volume 9758 of Lecture Notes in Computer Science, page 81-88. Springer, (2016)