Author of the publication

Learning Individual Behavior in an Educational Game: A Data-Driven Approach.

, , and . EDM, page 114-121. International Educational Data Mining Society (IEDMS), (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Placing a value on aesthetics in online casual games., , , , and . CHI, page 1275-1278. ACM, (2011)Designing Engaging Games Using Bayesian Optimization., , , , and . CHI, page 5571-5582. ACM, (2016)Evaluating Competitive Game Balance with Restricted Play., , , , , and . AIIDE, The AAAI Press, (2012)Gameplay analysis through state projection., , , , and . FDG, page 1-8. ACM, (2010)Building Behavioral Experimentation Engines.. University of Washington, USA, (2015)Learning Individual Behavior in an Educational Game: A Data-Driven Approach., , and . EDM, page 114-121. International Educational Data Mining Society (IEDMS), (2014)Analyzing a Process of Collaborative Game Design Involving Online Tools., , , , , and . VL/HCC, page 75-78. IEEE Computer Society, (2010)Picard: a creative and social online flashcard learning game., , , , , , , and . FDG, page 231-234. ACM, (2012)A mixed-initiative tool for designing level progressions in games., , , and . UIST, page 377-386. ACM, (2013)The effects of age on player behavior in educational games., , , , and . FDG, page 158-165. Society for the Advancement of the Science of Digital Games, (2013)