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In at the Deep End: An Activity-Led Introduction to First Year Creative Computing.

, , , , , , , and . Comput. Graph. Forum, 31 (6): 1852-1866 (2012)

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Änd then what happens?": Promoting Children's Verbal Creativity Using a Robot., , , , , , and . HRI, page 71-79. IEEE / ACM, (2022)Pedestrian simulation as multi-objective reinforcement learning., , , , and . IVA, page 307-312. ACM, (2018)A modular framework for deformation and fracture using GPU shaders., , and . VSMM, page 267-274. IEEE, (2012)Expressive virtual characters for social demonstration games., , , , and . VS-GAMES, page 217-224. IEEE Computer Society, (2017)Social-aware navigation in crowds with static and dynamic groups., and . VS-GAMES, page 1-4. IEEE, (2019)Social Behavior Learning with Realistic Reward Shaping., , , , , and . CoRR, (2018)Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds., , and . IVA, page 269-274. ACM, (2018)Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children?, , and . IVA, page 60-67. ACM, (2021)An exploration of user engagement in HCI., , and . AFFINE@ICMI, page 9:1-9:3. ACM, (2009)Modelling user attention for human-agent interaction., , and . WIAMIS, page 266-269. IEEE Computer Society, (2009)