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Literary Myths in Mixed Reality., , and . Frontiers Digit. Humanit., (2018)Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums., , , , , , , , , and 7 other author(s). Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Evaluating the Design of an Art Student Framework Supporting XR Exhibitions: Evaluating an Art Student Framework., , , , and . PCI, page 267-272. ACM, (2022)Assessment of Virtual Guides' Credibility in Virtual Museum Environments., , , and . AVR (2), volume 11614 of Lecture Notes in Computer Science, page 230-238. Springer, (2019)Avatars as storytellers: affective narratives in virtual museums., , , and . Pers. Ubiquitous Comput., 24 (6): 829-841 (2020)Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world., , , and . Virtual Real., 26 (2): 737-757 (2022)First results of a survey concerning the use of digital human avatars in museums and cultural heritage sites., and . IMET, page 1-4. IEEE, (2022)Metadata Standards for Virtual Museums., , and . EuroMed (1), volume 11196 of Lecture Notes in Computer Science, page 483-497. Springer, (2018)XR technologies fostering museum visits for people with impairments., , , and . AMID@MobileHCI, volume 3622 of CEUR Workshop Proceedings, page 17-25. CEUR-WS.org, (2023)Personalization services in art education environments: first survey results., , , , , , and . IISA, page 1-8. IEEE, (2022)