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A Comparison of Gamified HCI Studies with Lab and Crowd Participants.

, , and . EAI Endorsed Trans. Creative Technol., 4 (11): e1 (2017)

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Transition Times for Manipulation Tasks in Hybrid Interfaces., , , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 138-150. Springer, (2016)Predictive Model for Group Selection Performance on Touch Devices., , , , , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 142-161. Springer, (2017)Transition Times for Manipulation Tasks in Hybrid Interfaces., , , , and . SUI, page 137. ACM, (2015)Time-Based Reward Shaping in Real-Time Strategy Games., , , , and . ADMI, volume 5980 of Lecture Notes in Computer Science, page 115-125. Springer, (2010)