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Modeling and delivering heterogeneous audiovisual content for group consumption.

, and . Signal Image Video Process., 4 (2): 155-165 (2010)

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Emotionally-rich virtual worlds with emotion synthesis., and . Web3D, page 186-187. ACM, (2003)Effective access to large audiovisual assets based on user preferences., , , , and . ACM Multimedia Workshops, page 227-232. ACM Press, (2000)Feature Extraction and Selection for Inferring User Engagement in an HCI Environment., , and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 22-29. Springer, (2009)Affective Intelligence: The Human Face of AI., , and . Artificial Intelligence: An International Perspective, volume 5640 of Lecture Notes in Computer Science, Springer, (2009)Facial Animation and Affective Human-Computer Interaction., and . Encyclopedia of Multimedia, Springer, (2006)A Neuro-fuzzy Approach to User Attention Recognition., , and . ICANN (1), volume 5163 of Lecture Notes in Computer Science, page 927-936. Springer, (2008)Confidence-Based Fusion of Multiple Feature Cues for Facial Expression Recognition., , , , and . FUZZ-IEEE, page 207-212. IEEE, (2005)3D cylindrical trace transform based feature extraction for effective human action classification., , , and . CIG, page 96-103. IEEE, (2017)Adaptive game-based learning in education: a systematic review., , and . Frontiers Comput. Sci., (2023)Moving to continuous facial expression space using the MPEG-4 facial definition parameter (FDP) set., , and . Human Vision and Electronic Imaging, volume 3959 of SPIE Proceedings, page 443-450. SPIE, (2000)