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Using Virtual Reality to Elicit Empathy: a Narrative Review.

, , , and . VR4Health@MUM, volume 3425 of CEUR Workshop Proceedings, page 19-22. CEUR-WS.org, (2022)

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Mobile text-entry models for people with disabilities., , , , and . ECCE, page 39. ACM, (2008)A Preliminary Assessment of Physical & Virtual Presence in Exergames., , , , and . BCS HCI, British Computer Society, (2014)NavTap: a long term study with excluded blind users., , , and . ASSETS, page 99-106. ACM, (2009)Designing Free-Living Reports for Parkinson's Disease., , , and . CHI Extended Abstracts, ACM, (2019)Democratizing Data-driven Healthcare.. BIOSTEC, page 15. SCITEPRESS, (2021)myView: End-user Authoring of Virtual Environments for Therapy., , , , and . ASSETS, page 79:1-79:4. ACM, (2021)Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities., , , , , , and . CHI, page 606:1-606:14. ACM, (2023)Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs., , , , , , and . ICAT-EGVE, page 55-62. Eurographics Association, (2014)Understanding Stories about Personal Documents., , and . ICAS, page 23-28. IEEE Computer Society, (2008)Social Impact - Identifying Quotes of Literary Works in Social Networks., , , , , and . EPIA, volume 9273 of Lecture Notes in Computer Science, page 789-795. Springer, (2015)