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Investigating the Impact of Group Size on Non-Programming Exercises in CS Education Courses.

, , and . SIGCSE, page 22-28. ACM, (2019)

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Adopting, Integrating, and Evaluating Computational Creativity Exercises and An Experience Report., , and . SIGCSE, page 1350. ACM, (2021)Examining the Impact of Computational Creativity Exercises on College Computer Science Students' Learning, Achievement, Self-Efficacy, and Creativity., , , , and . SIGCSE, page 155-160. ACM, (2018)Shifting Beliefs in Computer Science: Change in CS Student Mindsets., , , and . ACM Trans. Comput. Educ., 22 (2): 20:1-20:24 (2022)Building Computational Creativity in an Online Course for Non-Majors., , and . SIGCSE, page 442-448. ACM, (2019)Students' Initial Course Motivation and Their Achievement and Retention in College CS1 Courses., , , and . SIGCSE, page 639-644. ACM, (2016)Exploring Changes in Computer Science Students' Implicit Theories of Intelligence Across the Semester., , , and . ICER, page 161-168. ACM, (2015)Development and Evaluation of the Nebraska Assessment of Computing Knowledge., and . Frontiers Comput. Sci., (2020)Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research., , , and . IEEE Trans. Educ., 64 (3): 317-326 (2021)Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science., , , and . IEEE Trans. Educ., 60 (4): 305-313 (2017)Shifting Goals in Introductory and Advanced Computer Science Courses: The Effects of Gender and Major.. FIE, page 1-8. IEEE, (2021)